You have an unusual gift for saving Mortally Wounded allies and quickening the natural recovery of the wounded in your care.

  • Level 1: Gain Heal as a bonus skill. You may attempt to stabilize one Mortally Wounded adjacent person per round as an On Turn Action. When rolling Heal skill checks, roll 3d6 and drop the lowest die. You heal twice as many hit points as usual when applying First Aid after a battle.
  • Level 2: Your curative gifts count as magical healing. You can heal 1d6+Heal skill in damage to an adjacent wounded ally as a Main Action, potentially reviving them without any lingering Fraility. Each such application of healing adds 1 System Strain to the target, and the gift cannot be used on targets already at their maximum System Strain.