Character Overview

Player: Scarlet Background: Wanderer Class: Vowed/Skinshifter (Partial Mage/Partial Mage) HP: 6 AC: 13 (Unarmored Defense) Vowed Effort: 2 Skinshifter Effort: 1 (Effectively 0, because your base form is your shifted form)


Attributes
Attr.ScoreMod.
Str161
Dex141
Con151
Int130
Wis100
Cha9+1 (From Sculptor’s Beauty)*
* You must be in your base ‘Belle’ form to get this Charisma bonus. If you skinshift to a different form, you will no longer gain this benefit.

Skills
Skill NameSkill LevelSkill Modifier
Notice1+1
Punch1+1
Survive00

Weapons & Armor

Armor/Shields:

  • Unarmored Defense, AC 13
WeaponBonus to HitDamageRangeShock/Special
Unarmed Strike+2 (Skinshifter Form + Punch)1d6 + 1 (Punch)51/AC15

Vowed Arts

Martial Style

  • Regardless of class, your hit die can’t be worse than 1d6 per level.
  • When attacking with the Punch skill, your class hit bonus can be no worse than that of an Expert of your same character level.
  • At third level, any attack using the Punch skill counts as a magic weapon.

Unarmed Might

  • Your unarmed attack damage increases as you gain levels, as noted on the Vowed table.
  • You may add your Punch skill to the damage done by these attacks as usual, but Foci such as Unarmed Combatant that replace or improve your usual Punch damage do not apply to you.

Unarmored Defense

  • When not wearing armor or using a shield, your base Armor Class is equal to 13 plus half your character level, rounded down.

Skinshifter Arts

Change Form

  • As a Main Action, commit Effort for the day to transform into an available alternate form.
  • This shift persists until you die, shift to a new form, or end the transformation (as an On Turn action).
  • Your hit points, System Strain, and other scores remain the same in any new form, but in a non-humanoid form your class’ base attack bonus can be no worse than the one listed on the Skinshifter table.
  • If your shape is quadrupedal, its Move is 10’ faster than your base.

Sculptor’s Beauty

  • Your Form’s shape improves your Charisma modifier by +1, to a maximum of +2.
  • There is always something alien about this beauty, and such forms can never be mistaken for an entirely normal human or animal, though they may be taken for some exotic demihuman or altered baseline.

Die Hard Level 1:

  • You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take this Focus after first level.
  • You automatically stabilize if Mortally Wounded, provided you have not been incinerated, dismembered, or otherwise torn apart.

Equipment
Readied ItemEnc. (1/2 Str)Stowed ItemEnc. (Str)

Class Table

Partial Mage/Partial Mage (Vowed/Skinshifter)

LevelHit Dice*Attack Bonus**Focus Picks
11d6+1+1 Any
22d6+1+1 Any
33d6+2
44d6+2
55d6+3+1 Any
66d6+3
77d6+4+1 Any
88d6+4
99d6+5
1010d6+6+1 Any
* Hit Dice is 1d6 per level due to Martial Style
** Based on Skinshifter Arts table. This assumes you are ALWAYS in a form.

Vowed Arts Table:
LevelPunch Hit BonusPunch DamagePunch ShockArts
1+01d61/15Starting Arts + Any One
2+11d62/15Any One
3+11d82/15-
4+21d82/15Any One
5+21d102/15Any One
6+31d103/15Any One
7+31d10+13/15-
8+41d10+13/15Any One
9+41d10+24/15-
10+51d10+34/15Any One

Skinshifter Arts Table:
LevelForm Hit BonusArts
1+1Change Form + Any One
2+1Any One
3+2-
4+2Any One
5+3Any One
6+3Any One
7+4-
8+4Any One
9+5-
10+6Any One