- A creature reduced to zero hit points is dead or dying.
- Ordinary NPCs or unremarkable creatures generally die on the spot.
- PCs and named NPCs will become Mortally Wounded
- Mortally Wounded creatures cannot move and unable to act.
- Flavor this as screaming, writhing, or unconsciousness as you prefer.
- If, at the end of 6 rounds, the Mortally Wounded character is not stabilized, they will die.
- The Mortally Wounded character will also die instantly upon taking damage.
- Allies can attempt to stabilize Mortally Wounded characters.
- Int/Heal or Dex/Heal skill check, requiring a Main Action.
- Difficulty of the check is 8 plus the number of full rounds since the target was downed.
- If you have no reasonable useful medical supplies , the difficulty check is increased by 2.
- Only one stabilization attempt can be made per round, though this is a check that can be assisted.
- Once stabilized, the target recovers with 1 HP after ten minutes of rest. They can act normally after, though with the Frail condition.