• A creature reduced to zero hit points is dead or dying.
    • Ordinary NPCs or unremarkable creatures generally die on the spot.
    • PCs and named NPCs will become Mortally Wounded
  • Mortally Wounded creatures cannot move and unable to act.
    • Flavor this as screaming, writhing, or unconsciousness as you prefer.
  • If, at the end of 6 rounds, the Mortally Wounded character is not stabilized, they will die.
  • The Mortally Wounded character will also die instantly upon taking damage.
  • Allies can attempt to stabilize Mortally Wounded characters.
    • Int/Heal or Dex/Heal skill check, requiring a Main Action.
    • Difficulty of the check is 8 plus the number of full rounds since the target was downed.
    • If you have no reasonable useful medical supplies , the difficulty check is increased by 2.
    • Only one stabilization attempt can be made per round, though this is a check that can be assisted.
  • Once stabilized, the target recovers with 1 HP after ten minutes of rest. They can act normally after, though with the Frail condition.