- Move Action.
- The PC moves up to their normal Movement rate towards an ally then physically blocks opponents from attacking that ally
- Must stay within 10 ft of the ally for the action to still apply.
- Enemies who wish to make an attack on the Screened Ally must succeed a successful Str or Dex-based opposed skill check.
- Attacker’s weapon vs screener’s weapon for the skill check.
- On a failure the attack is instead directed towards the screener.
- Can only screen against a number of attackers in one round equal to your combat skill.
- With a Level-0 combat skill or less, you cannot screen at all.
- Multiple PCs can screen the same ally.
- Attacker’s opposed skill check is compared to all screeners, attacking only the lowest-rolling successful blocker.
- PCs can only screen against foes and attacks that could plausibly be physically parries or blocked with a shield.
- Rule of Cool(?): Blocking a projectile like an arrow with a sword or knife.