• Move Action.
  • The PC moves up to their normal Movement rate towards an ally then physically blocks opponents from attacking that ally
    • Must stay within 10 ft of the ally for the action to still apply.
  • Enemies who wish to make an attack on the Screened Ally must succeed a successful Str or Dex-based opposed skill check.
    • Attacker’s weapon vs screener’s weapon for the skill check.
    • On a failure the attack is instead directed towards the screener.
  • Can only screen against a number of attackers in one round equal to your combat skill.
    • With a Level-0 combat skill or less, you cannot screen at all.
  • Multiple PCs can screen the same ally.
    • Attacker’s opposed skill check is compared to all screeners, attacking only the lowest-rolling successful blocker.
  • PCs can only screen against foes and attacks that could plausibly be physically parries or blocked with a shield.
    • Rule of Cool(?): Blocking a projectile like an arrow with a sword or knife.