• Characters can use herbs, compounds, and simple medical techniques to apply first aid.
    • By spending a few minutes tending an ally, a healer can cure 1d6 plus the Heal skill in damage.
    • With no skill, the healer suffers a -1 to the roll.
    • Adds one point of System Strain for each instance of First Aid the party wishes to use.
    • Frail PCs can receive healing from First Aid, but it will not remove the Frail status.