• To shove an opponent back or to the ground, the attack must first hit a regular attack for no damage.

    • Once hit, there must be an opposed Str/Punch or Str/Exert check.
    • If the attacker succeeds, the target is forced 10 ft back or to the ground prone.
  • To grapple, the attack needs to hit an unarmed attack with no damage.

    • Once hit, there must be an opposed Str/Punch check. If the attack succeeds, the defender is grappled.
    • The defender must spend a Main Action to attempt escape. This is another opposed Str/Punch check.
  • Combatants can not move while grappling, and the only attacks that are allowed are unarmed.

  • For an attacker to move a grappled target, they must use a Main Action and win opposed Str/Punch skill check.

    • If the attacker wins, the target is either moved 10 ft. or thrown 5 ft. and dropped to the ground prone.
    • If the attacker loses, the defender breaks free.
  • Attackers can only grapple one defender at a time, though multiple attackers can grapple to the same person. The Defender’s opposed roll is then compared to the rolls of all Attackers.

  • The grappled defender takes damage at the end of a round equal to the unarmed attack of all grappling attackers.

  • Grappling significantly larger creatures can be done at a -2 penalty.

  • Grappling barely plausible creatures can be done at a -4 penalty.