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To shove an opponent back or to the ground, the attack must first hit a regular attack for no damage.
- Once hit, there must be an opposed Str/Punch or Str/Exert check.
- If the attacker succeeds, the target is forced 10 ft back or to the ground prone.
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To grapple, the attack needs to hit an unarmed attack with no damage.
- Once hit, there must be an opposed Str/Punch check. If the attack succeeds, the defender is grappled.
- The defender must spend a Main Action to attempt escape. This is another opposed Str/Punch check.
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Combatants can not move while grappling, and the only attacks that are allowed are unarmed.
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For an attacker to move a grappled target, they must use a Main Action and win opposed Str/Punch skill check.
- If the attacker wins, the target is either moved 10 ft. or thrown 5 ft. and dropped to the ground prone.
- If the attacker loses, the defender breaks free.
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Attackers can only grapple one defender at a time, though multiple attackers can grapple to the same person. The Defender’s opposed roll is then compared to the rolls of all Attackers.
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The grappled defender takes damage at the end of a round equal to the unarmed attack of all grappling attackers.
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Grappling significantly larger creatures can be done at a -2 penalty.
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Grappling barely plausible creatures can be done at a -4 penalty.