Introduction:
Your adventurer is an expert as some skill or set of skills. Examples of this class include thieves, diplomats, healers, scholars, explorers, and artisans. If you would like your character to preform feats of expertise and mastery, this is the class you should choose.
Class Table:
| Level | Hit Dice | Attack Bonus | Focus Picks |
|---|---|---|---|
| 1 | 1d6 | +0 | +1 Any, +1 Expert |
| 2 | 2d6 | +1 | +1 Any |
| 3 | 3d6 | +1 | |
| 4 | 4d6 | +2 | |
| 5 | 5d6 | +2 | +1 Any |
| 6 | 6d6 | +3 | |
| 7 | 7d6 | +3 | +1 Any |
| 8 | 8d6 | +4 | |
| 9 | 9d6 | +4 | |
| 10 | 10d6 | +5 | +1 Any |
Class Abilities:
Masterful Expertise:
Once per scene, the Expert may reroll any non-combat skill check as an Instant action. This allows the Expert to make a roll, then immediately use this ability if the resulting total isn’t good enough to succeed. In cases where is matters, the better of the two rolls may be used.
Quick Learner:
When you advance a character level, you gain an extra skill point which may only be spent on gaining or improving non-combat skills and attribute improvements. You can save this point to spend later if you want.