Healers are needed in any society, and your hero was one such physician. In a town or city, they might have been a classically-trained professional, versed in subtle arts of medical horoscopes, therapeutic gemstones, and the imbibing of precious metals, while a village healer might simply know the proper use of herbs, sutures, and splints. Adventuring bands always prize the help of a trained healer, whatever their background, and many consider it an essential to have someone in the party capable of patching up a bleeding ally or treating a fevered friend.
| Free Skill | Quick Skills | d6 | Growth | d8 | Learning | |||
|---|---|---|---|---|---|---|---|---|
| Heal-0 | Know-0 | 1 | +1 Any Stat | 1 | Administer | |||
| Notice-0 | 2 | +2 Physical | 2 | Connect | ||||
| 3 | +2 Mental | 3 | Craft | |||||
| 4 | +2 Mental | 4 | Heal | |||||
| 5 | Connect | 5 | Know | |||||
| 6 | Any Skill | 6 | Notice | |||||
| 7 | Convince | |||||||
| 8 | Trade |