You have a distinct knack for picking up lost souls who willingly do your bidding.
A henchman obtained with this Focus will serve in loyal fashion until clearly betrayed or placed in unacceptable danger.
Henchmen are not “important” people in their society, and are usually marginal sorts, outcasts, the desperate, or other persons with few options.
You can use more conventional pay or inducements to acquire additional henchmen, but these extra hirelings are no more loyal or competent than your pay and treatment can purchase.
Gain Lead as a bonus skill.
You can acquire henchmen within 24 hours of arriving in a community, assuming anyone is suitable hench material.
Your henchmen are remarkably loyal and determined, and will fight for you against anything but clearly overwhelming odds.
they’re treated as Veteran Soldier from the bestiary section.
You can make faithful henchmen out of skilled and highly-capable NPCs, but this requires that you actually have done them some favor or help that would reasonably earn such fierce loyalty.
You can have one henchmen at a time for every three character levels you have, rounded up. You can release henchmen with no hard feelings at any plausible time and pick them back up later should you be without a current henchman.