Character Overview

Player: Nugget Background: Wanderer Class: Partial Expert/Accursed (Partial Mage) HP: 1 AC: 10 (Based) Accursed Effort: 1


Attributes
Attr.ScoreMod.
Str110
Dex130
Con110
Int14+1
Wis14+1
Cha100

Skills
Skill NameSkill LevelSkill Modifier
Connect00
Lead00
Magic (Arcana)00
Ride00
Sneak00
Survive00

Weapons & Armor

Armor/Shields:

  • None
WeaponBonus to HitDamageRangeShock/Special
Accursed Blade+11d82/AC15

Companion Stats:
CompanionHDACAtk.Dmg.ShockMoveSkillSave
Veteran Soldier113a+2Wpn+1Wpn+130 ft.+114+

Spells & Arts

Accursed Blade

  • As an On Turn action, manifest a weapon.
  • Two handed (2d6) or one handed (1d8).
  • To hit: Magic skill + Str, Dex, Int, Cha modifier.
  • Add magic skill to the damage roll.
  • Shock 2/AC15

Weeping Wounds

  • As an Instant Action, commit Effort for the scene when a visible enemy takes damage.
  • The enemy must make a Physical save or suffer 1d6 damage per round for one round per level.
  • They cannot heal or regenerate any hit point damage during this effect.
  • This art does not stack.
  • May use this only once per round.

Foci

Henchkeeper Level 2:

  • You have a distinct knack for picking up lost souls who willingly do your bidding.
  • A henchman obtained with this Focus will serve in loyal fashion until clearly betrayed or placed in unacceptable danger.
  • Henchmen are not “important” people in their society, and are usually marginal sorts, outcasts, the desperate, or other persons with few options.
  • You can use more conventional pay or inducements to acquire additional henchmen, but these extra hirelings are no more loyal or competent than your pay and treatment can purchase.
  • Gain Lead as a bonus skill.
  • You can acquire henchmen within 24 hours of arriving in a community, assuming anyone is suitable hench material.
  • Your henchmen are remarkably loyal and determined, and will fight for you against anything but clearly overwhelming odds.
  • they’re treated as Veteran Soldier from the bestiary section.
  • You can make faithful henchmen out of skilled and highly-capable NPCs, but this requires that you actually have done them some favor or help that would reasonably earn such fierce loyalty.
  • You can have one henchmen at a time for every three character levels you have, rounded up. You can release henchmen with no hard feelings at any plausible time and pick them back up later should you be without a current henchman.

Equipment
Readied ItemEnc. (1/2 Str)Stowed ItemEnc. (Str)
Healer’s Pouch1Lantern + Tinder1
2 pints of oil2
Writing kit + 20 sheets of paper1
Ration (7)4
Waterskin1
Total:1/59/11

Class Table

Partial Expert/Partial Mage (Accursed) Access to: Quick Learner (Expert Ability)

LevelHit DiceAttack BonusFocus Picks
11d6+0+1 Any, +1 Expert
22d6+1+1 Any
33d6+1
44d6+2
55d6+2+1 Any
66d6+3
77d6+3+1 Any
88d6+4
99d6+4
1010d6+5+1 Any

Accursed Art Table
LevelArts Gained
1Either Accursed Blade OR Accursed Bold plus Any One
2Any One
3-
4Any One
5Any One
6Any One
7-
8Any One
9-
10Any One