Merchants range from the gilded merchant-princes of the great trading cities to the humble peddler who roam between villages with packs full of sewing needles, tin pans, belt knives, and other household needs. Trade is a dangerous thing in this world, constantly subject to the rapacious demands of lords or the brutal exaction of bandits, and few cowards take up the work. Merchants with a particular fund of courage and an exceptional appetite for gold might even become adventurers, the better to obtain capital and contacts for their work.
| Free Skill | Quick Skills | d6 | Growth | d8 | Learning | |||
|---|---|---|---|---|---|---|---|---|
| Trade-0 | Convince-0 | 1 | +1 Any Stat | 1 | Administer | |||
| Connect-0 | 2 | +2 Mental | 2 | Any Combat | ||||
| 3 | +2 Mental | 3 | Connect | |||||
| 4 | +2 Mental | 4 | Convince | |||||
| 5 | Connect | 5 | Craft | |||||
| 6 | Any Skill | 6 | Know | |||||
| 7 | Notice | |||||||
| 8 | Trade |