You are keenly aware of your surroundings and virtually impossible to take unaware.

  • Level 1: Gain Notice as a bonus skill. you cannot be surprised, not can others use the Execution Attacks option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert PCs don’t stack this bonus. If you roll initiative individually, you can roll it twice and take the better result.
  • Level 2: You always act first in a combat round unless someone else involved is also this level of Alert.