Character Overview

Player: Mipha
Background: Hunter
Class: Partial Warrior/Beastmaster (Partial Mage) HP: 7
AC: 13 (Buff Coat + 1 Dex)
Beastmaster Effort: 1


Attributes
Attr.ScoreMod.
Str80
Dex15+1
Con14+1
Int120
Wis110
Cha100

Skills
Skill NameSkill LevelSkill Modifier
Notice11
Sneak11
Sneak00
Survive00

Weapons & Armor

Armor/Shields:

  • Buff Coat
    • Light Armor: No malus to Sneak or Exert
WeaponBonus to HitDamageRangeShock/Special
Large Bow+3 (Base+Shoot+Dex.)1d8+1 (Deadeye)100/600-
Dagger+2 melee, +3 if thrown1d4 (+1 if thrown)30/601/AC15
Hand Axe+2 melee, +3 if thrown1d6 (+1 if thrown)10/301/AC15

Companion Stats:
CompanionHPACAtk.Dmg.ShockMoveSkillSave
Leo (Lynx, He/Him)9/915+31d4+12/1540 ft.+114+

Spells & Arts

Bind Companion

  • You may spend a day to find and bind a suitable companion for the area.
  • For a specific animal, it must be native to the area and you must succeed a Wis/Survival check DC 10 (potentially more if rare).
  • As a Main Action, you may attempt to bind a new companion. The creature can make a Mental saving throw to resist and become immune to the Beastmaster’s Arts.
  • As a Main Action, you may release a companion.

Mind Call

  • As an On Turn action, spend effort for the scene to form a telepathic bond with your companion.
  • You can give orders and receive information, limited by the bound creatures intellect.

Savage Sense

  • As an On Turn action, spend effort for the scene to see clearly in pitch darkness.
  • Can scent out trails/belongings as perfectly as a wolf.
  • +2 bonus to Notice checks involving sight, sound, or smell.

Shared Vitality

  • Hit Dice of animal companions is equal or greater than your level.
  • As an Instant Action, spend effort for the scene to stabilize a Mortally Wounded companion.

Foci

Deadeye Level 1:

  • Gain shoot as a bonus skill.
  • Applies to any ranged weapon, including thrown weapons.
  • As an Instant Action, you may ready a Stowed ranged weapon.
  • Large bows and other two handed ranged weapons can be used in melee range. If you choose to do this, take a -4 malus to hit.
  • Add your Shoot skill to a ranged weapon’s damage roll.

Sniper’s Eye Level 1:

  • Gain shoot as a bonus skill.
  • Benefits you when making Execution Attacks.
  • When making a skill check for a ranged Execution Attack or target shooting, roll 3d6 and drop the lowest number.

Equipment
Readied ItemEnc. (1/2 Str)Stowed ItemEnc. (Str)
Buff Coat0Hand Axe1
Bow, Large2Tinderbox + 3 Torches1
Dagger1Waterskin1
Quiver of Arrows1Cooking Utensils1
Week of Rations (7)4
Total:4/48/8

Class Table

Partial Warrior/Partial Mage (Beastmaster)

LevelHit DiceAttack BonusFocus Picks
11d6+2+1+1 Any, +1 Warrior
22d6+4+2+1 Any
33d6+6+2
44d6+8+3
55d6+10+4+1 Any
66d6+12+5
77d6+14+5+1 Any
88d6+16+6
99d6+18+6
1010d6+20+7+1 Any

Beastmaster ‘Spell’ Table
LevelArts Gained
1Bind Companion +Any One
2Any One
3-
4Any One
5Any One
6Any One
7-
8Any One
9-
10Any One